10.58477/dj.v3i2 Published: 2025-07-31

The Vol. 3 No. 2 (2025): July edition showcases research on Genially-based interactive learning media development for Grade X Vocational High School Informatics courses. Another paper examines innovative cultural and creative transformation pathways for Tibetan Thangka intangible heritage. Student satisfaction analysis regarding Baamboozle-assisted digital learning media appears alongside a hybrid "Probabilistic Scaffold" model designed to enhance reading literacy, numeracy, and AI literacy among Indonesian primary students. The final article explores virtual heritage preservation of Acehnese culture through interactive Roblox experiences, demonstrating the edition's focus on digital educational innovation, technology-enabled cultural preservation, and interactive learning media advancement.

Table of Contents
5 Published Articles
Articles
Development of Interactive Learning Media Based on Genially for Informatics Subject in Grade X of Vocational High School
Nija Nurajizah, Alfadl Habibie, Taofik Muhammad
Pages: 56-62 Views: 859 Downloads: 624 DOI: 10.58477/dj.v3i2.313
Research on the Innovative Path of Cultural and Creative Transformation of Tibetan Thangka Intangible Cultural Heritage
Lulu Wang, Wazhasang Da, Fauzi Naeim Mohamed
Pages: 63-72 Views: 772 Downloads: 515 DOI: 10.58477/dj.v3i2.306
Analysis of Student Satisfaction with Digital-Based Learning Media Assisted by Baamboozle
Sifa Nurhasanah, Taofik Muhammad, Muhammad Taufiq
Pages: 73-77 Views: 511 Downloads: 308 DOI: 10.58477/dj.v3i2.315
A Hybrid “Probabilistic Scaffold” Model for Enhancing Reading Literacy, Numeracy, and AI Literacy among Indonesian Primary School Students
Yusmaneli Yusmaneli, Fathurrahmad Fathurrahmad, Ayu Raihani
Pages: 78-98 Views: 41.802 Downloads: 530 DOI: 10.58477/dj.v3i2.320
Virtual Heritage: Preserving Acehnese Culture through Interactive Roblox Experiences
Fajri Giawa, Bahruni Bahruni, Fauzan Putraga Al-Bahri
Pages: 99-108 Views: 725 Downloads: 1.174 DOI: 10.58477/dj.v3i2.321