Articles
Jonatan Manik, NM Faizah, Winton Ginting
Jonatan Manik: Universitas Tama Jagakarsa
NM Faizah: Universitas Tama Jagakarsa
Winton Ginting: Universitas Tama Jagakarsa
DOI: 10.58477/dj.v1i1.62 Published: 2023-01-04
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Abstract

This research was conducted at SD 02 Pagi Pondok Labu, Cilandak, South Jakarta, with a background of the problem, namely the learning process used in education today where computer-based learning media is only limited to transferring paper media to digital media with the same appearance. This is what causes the learning media to be less than optimal as is the case in the mathematics learning process where the media used in learning material about mathematics in elementary schools is less attractive because of the learning process that still uses classical methods or conventional methods in the teaching and learning process. This research method uses the Rapid Application Development (RAD) method while the data collection methods used are observation, interviews, and literature study. This study aims to design and build learning media applications in the form of Android-based math educational games. The results of the research are in the form of a mathematics educational game application at Pondok Labu 02 Pagi Elementary School that can be played with a smartphone or laptop as a medium to increase interest in learning for students and media for teachers in providing learning about mathematics.

How to Cite

How to Cite

Manik, J., Faizah, N., & Ginting, W. (2023). Pengembangan Aplikasi Game Edukasi Matematika SD 02 Pagi Pondok Labu Berbasis Android dengan Metode Rapid Application Development Menggunakan Adobe Flash CS6. Design Journal, 1(1), 99-108. https://doi.org/10.58477/dj.v1i1.62
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Issue Information
Volume1
Issue1
Year2023
Published2023-01-04
Pages99-108
SectionArticles
License

This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Jonatan Manik
Universitas Tama Jagakarsa

Program Studi Ilmu Komputer, Universitas Tama Jagakarsa, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta, Indonesia

NM Faizah
Universitas Tama Jagakarsa

Program Studi Ilmu Komputer, Universitas Tama Jagakarsa, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta, Indonesia

Winton Ginting
Universitas Tama Jagakarsa

Program Studi Ilmu Komputer, Universitas Tama Jagakarsa, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta, Indonesia

Article TitlePengembangan Aplikasi Game Edukasi Matematika SD 02 Pagi Pondok Labu Berbasis Android dengan Metode Rapid Application Development Menggunakan Adobe Flash CS6
DOI10.58477/dj.v1i1.62
Publication Date2023-01-04
JournalDesign Journal
Volume1
Issue1
Pages99-108
SectionArticles
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