Articles Vol. 2, No. 2 (2023)
Zaratuzar
SDN Seuneubok Lapang, Idi Rayeuk, Aceh, Indonesia.
10.58477/api.v2i2.180 Published: 2023-12-30
Abstract

This study aims to enhance the engagement and learning outcomes of 7th-grade students at MTsN 2 Aceh Timur through the implementation of a learning scenario based on the "Snakes and Ladders" game. The research method employed is Classroom Action Research (CAR) conducted in two cycles. Each cycle consists of the stages of planning, implementation, observation, and reflection. Data were collected using observation sheets to measure student engagement and learning tests to assess the improvement in understanding the material. Data analysis was carried out descriptively and quantitatively to determine the development of student engagement and learning outcomes from one cycle to the next. The results showed a significant increase in student engagement during the learning process. Additionally, there was an improvement in student learning outcomes, as indicated by the increase in the average student scores in each cycle. The application of the learning scenario based on the "Snakes and Ladders" game proved effective in creating a more interactive and enjoyable learning environment, which ultimately had a positive impact on students' learning outcomes.

How to Cite

How to Cite

Zaratuzar. (2023). Skenario Pembelajaran dengan Ular Tangga untuk Meningkatkan Keaktifan dan Hasil Belajar Siswa di Kelas VII MTsN 2 Aceh Timur. Jurnal Aktual Pendidikan Indonesia, 2(2), 58-63. https://doi.org/10.58477/api.v2i2.180
Zaratuzar

SDN Seuneubok Lapang, Idi Rayeuk, Aceh, Indonesia.

SDN Seuneubok Lapang, Idi Rayeuk, Aceh, Indonesia.

Issue Vol. 2 No. 2 (2023)
SectionArticles
DOI10.58477/api.v2i2.180
Publication Date2023-12-30
Pages58-63
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License

This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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