Design and Development of Interactive Learning Media to Increase Student Learning Interest
DOI:
https://doi.org/10.58477/dj.v4i1.384Keywords:
Interactive Learning Media, Students' Learning Interest, Research and Development, ADDIEAbstract
This study aims to design interactive learning media for improving students' learning interest in computer systems material. The research employs Research and Development (R&D) methodology with the ADDIE development model, encompassing Analysis, Design, Development, Implementation, and Evaluation stages. Seventh-grade students at MTs Ar-Rahmah, Tasikmalaya City, participated as research subjects. Subject matter and media experts validated the interactive learning media, yielding validation results of 100% and 96% respectively, both categorized as "very feasible." Student learning interest effectiveness was measured through questionnaires administered before and after media implementation. Results demonstrated a significant increase in student learning interest following interactive media usage, with an average N-Gain score of 0.70, classified within the high category. The findings indicate that visual displays, animations, and interactive features successfully engaged students and enhanced their participation during learning activities. Statistical analysis confirms the media's capability to address monotonous teaching methods and abstract material challenges. The interactive learning media developed proves both feasible and effective for improving student learning interest in computer systems material, offering a practical solution for educators seeking innovative teaching approaches.
Downloads
References
Arsyad, A. (2017). Media pembelajaran. PT RajaGrafindo Persada.
Ginting, B. W. B., & Siregar, N. (2025). Pengembangan media pembelajaran interaktif berbasis Canva untuk meningkatkan minat belajar siswa. Al-Irsyad Journal of Mathematics Education, 4(2), 391–404. https://doi.org/10.58917/ijme.v4i2.351
Hake, R. R. (1998). Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses. American Journal of Physics, 66(1), 64–74. https://doi.org/10.1119/1.18809
Hamalik, O. (1986). Media pendidikan. Alumni.
Kharissidqi, M. T., & Firmansyah, V. W. (2022). Aplikasi Canva sebagai media pembelajaran yang efektif. Indonesian Journal of Education and Humanity, 2(4), 108–113.
Okpatrioka, O. (2023). Research and development (R&D) penelitian yang inovatif dalam pendidikan. Dharma Acariya Nusantara: Jurnal Pendidikan, Bahasa dan Budaya, 1(1), 86–100. https://doi.org/10.47861/jdan.v1i1.154
Sadiman, A. S., Rahardjo, R., Haryono, A., & Rahardjito. (2014). Media pendidikan: Pengertian, pengembangan, dan pemanfaatannya. PT RajaGrafindo Persada.
Sinaga, D. Y., Simangunsong, R. Y., Simajuntak, A., Sinaga, F., Sinaga, Y. P., Hutagalung, W., & Maharani, N. (2024). Mengembangkan minat belajar siswa untuk meningkatkan pembelajaran matematika SD kelas tinggi: Developing students' learning interests to improve elementary school mathematics learning in high school grades. Edu Cendikia: Jurnal Ilmiah Kependidikan, 4(3), 1550–1560. https://doi.org/10.47709/educendikia.v4i03.5430
Syabri, K. (2020). Pemanfaatan media pembelajaran dalam meningkatkan motivasi dan keaktifan belajar siswa. Jurnal Pendidikan, 11(2), 85–92.
Yanto, D. (2019). Pengembangan media pembelajaran interaktif sebagai sarana komunikasi dua arah dalam pembelajaran. Jurnal Teknologi Pendidikan, 21(1), 1–10.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Design Journal

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.