Design and Development of Visual Novel-Based Educational Game to Enhance Computer Basics Understanding for High School Students

Design and Development of Visual Novel-Based Educational Game to Enhance Computer Basics Understanding for High School Students

Authors

  • Andri Prayoga Universitas Muhammadiyah Tasikmalaya
  • Taofik Muhammad Universitas Muhammadiyah Tasikmalaya
  • Muhammad Taufiq Universitas Muhammadiyah Tasikmalaya

DOI:

https://doi.org/10.58477/dj.v4i1.348

Keywords:

Educational Games, Visual Novels, Interactive Learning, Computer Basics, ICT, ADDIE Model, N-Gain

Abstract

This study was intended to design and determine the effectiveness of a visual novel-based educational game in enhancing the understanding of basic computer subjects for high school students. The research used the ADDIE model as its development framework, which stands for Analysis, Design, Development, Implementation, and Evaluation. The analysis phase revealed that students were having difficulty understanding concepts about computers because conventional lecture-based teaching methods were being used. The visual novel game was designed by combining narrative storylines with illustrations, interactive quizzes, and decision-making elements to engage students in learning activities. Media and material experts validated the product with feasibility scores of 90% and 88%, both categorized as highly feasible. Implementation involved 26 tenth-grade students who completed pretest and posttest assessments; results indicated significant learning improvement with average scores increasing from 5.81 (41.5%) to 10.77 (76.9%), producing an N-Gain value of 0.61 (medium category). Student response questionnaires indicated high acceptance with an overall score of 87.58%—particularly in game usefulness at 94.23% and learning experience at 91.35%. This proves that visual novel-based educational games can improve student understanding, motivation, and engagement in learning basic computers as an alternative to conventional teaching methods in ICT education.

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Author Biographies

Andri Prayoga, Universitas Muhammadiyah Tasikmalaya

Information Technology Education Study Program, Faculty of Teacher Training and Education, Universitas Muhammadiyah Tasikmalaya, Tasikmalaya Regency, West Java Province, Indonesia

Taofik Muhammad, Universitas Muhammadiyah Tasikmalaya

Information Technology Education Study Program, Faculty of Teacher Training and Education, Universitas Muhammadiyah Tasikmalaya, Tasikmalaya Regency, West Java Province, Indonesia

Muhammad Taufiq, Universitas Muhammadiyah Tasikmalaya

Information Technology Education Study Program, Faculty of Teacher Training and Education, Universitas Muhammadiyah Tasikmalaya, Tasikmalaya Regency, West Java Province, Indonesia

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Published

2026-01-20

How to Cite

Prayoga, A., Muhammad, T., & Taufiq, M. (2026). Design and Development of Visual Novel-Based Educational Game to Enhance Computer Basics Understanding for High School Students. Design Journal, 4(1), 41–48. https://doi.org/10.58477/dj.v4i1.348

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