The Vol. 4 No. 1 (2026): January edition presents diverse research spanning design theory, technological innovation, and educational media development. The opening paper explores the unconventional use of humour and horror as design methodologies through the lens of abject objects. A practical engineering study follows, detailing a solar-powered IoT-based flood early warning system prototype with audio-visual alarm capabilities specifically designed for Aceh Region's environmental challenges. Educational innovation features prominently with a visual novel-based game designed to enhance computer basics understanding among high school students, and animation video-based learning media developed using Animaker for Grade VII Informatics instruction. The edition concludes with research on interactive learning media designed to increase student learning interest, demonstrating the journal's commitment to bridging theoretical design concepts, practical technological solutions for disaster management, and innovative digital educational tools.